Strategic Industry – Gathering Storm

MOD Desc
The goal of this mod is to add a greater sense of realism to unit production.

>>Features<<

Copper is now a strategic resource. It’s used for Bronze Age units, cannons, and modern ammo.

Nearly all units including uniques now have strategic resource requirements and many require more than one resource.
Example: Knight costs 20 Iron and consumes 1 Horses per turn.

All land units beginning in the Modern era require the Factory.

All naval units beginning in the Renaissance era require the Shipyard.

Industrial Steel Enhancement: all land and naval units in the Modern and Atomic eras receive a +5 combat strength bonus if the player owns Coal.

Composite Armor Enhancement: all land and naval units in the Information era receive a +5 combat strength bonus if the player owns Uranium.

Industrial Zone receives a production adjacency bonus for each Lumber Mill.

Copper, Iron, Niter, Coal, Aluminum and Oil spawn on a wider variety of terrains based on my own research.

>>Strategic Resource Requirements<<

Spearman costs 10 Copper and consumes 1 Copper per turn
Heavy Chariot costs 20 Copper and consumes 1 Horses per turn
Horseman costs 10 Iron and consumes 1 Horses per turn
Quadrireme costs 20 Copper and consumes 1 Copper per turn
Swordsman costs 20 Iron and consumes 1 Iron per turn
Knight costs 20 Iron and consumes 1 Horses per turn
Crossbowman costs 10 Iron and consumes 1 Iron per turn
Pikeman costs 10 Iron and consumes 1 Iron per turn
Musketman costs 10 Iron and consumes 1 Niter per turn
Caravel costs 10 Copper and consumes 1 Niter per turn
Bombard costs 20 Copper and consumes 2 Niter per turn
Frigate costs 20 Copper and consumes 2 Niter per turn
Privateer costs 10 Copper and consumes 1 Niter per turn
Field Cannon costs 10 Copper and consumes 1 Niter per turn
Cavalry costs 20 Horses and consumes 1 Niter per turn
Ironclad costs 20 Iron and consumes 1 Coal per turn. +5 combat strength with Coal.
Ranger costs 10 Iron and consumes 1 Niter per turn
Biplane has 0 cost and consumes 1 Oil per turn
Infantry costs 10 Iron and consumes 1 Copper per turn
Artillery costs 20 Iron and consumes 1 Copper per turn
Battleship costs 20 Iron and consumes 2 Coal per turn
Submarine costs 20 Iron and consumes 1 Oil per turn
AT Crew costs 10 Iron and consumes 1 Copper per turn
Tank costs 20 Iron and consumes 1 Oil per turn
Anti-Air Gun costs 10 Iron and consumes 1 Copper per turn
Machine Gun costs 10 Iron and consumes 1 Copper per turn
Aircraft Carrier costs 20 Iron and consumes 2 Oil per turn
Destroyer costs 20 Iron and consumes 1 Oil per turn
Helicopter costs 10 Aluminum and consumes 1 Oil per turn
Nuclear Submarine costs 20 Iron and consumes 1 Uranium per turn
Mechanized Infantry costs 10 Iron and consumes 1 Oil per turn
Rocket Artillery costs 20 Iron and consumes 1 Oil per turn
Mobile Sam costs 10 Iron and consumes 1 Oil per turn
Fighter costs 20 Aluminum and consumes 1 Oil per turn
Bomber costs 20 Aluminum and consumes 1 Oil per turn
Jet Fighter costs 20 Aluminum and consumes 1 Oil per turn
Jet Bomber costs 20 Aluminum and consumes 1 Oil per turn
Missile Cruiser costs 20 Iron and consumes 2 Oil per turn
Modern AT costs 10 Iron and consumes 1 Oil per turn
Modern Armor costs 20 Iron and consumes 1 Oil per turn
Spec Ops costs 10 Aluminum and consumes 1 Oil per turn
Drone costs 5 Aluminum and consumes 1 Oil per turn
Pike and Shot costs 10 Iron and consumes 1 Niter per turn
Supply Convoy costs 5 Iron and consumes 1 Oil per turn
Courser costs 10 Iron and consumes 1 Horses per turn
Cuirassier costs 20 Horses and consumes 1 Niter per turn
Giant Death Robot costs 40 Iron and consumes 2 Uranium per turn



I have little to say other than Civ 6 has kept me entertained for now tens of hours and keeps me hooked every time i launch it back up.
While I originally disliked the game at launch, the frequent updates, Rise and Fall expansion and mods have brought the game to a fantastic state. The AI works well (and can be further moded to be harder or easier, to change it’s decision patterns etc… ot your liking), the civilizations are all very unique and allow for a good mix of gameplay and frankly the overall experience is most enjoyable! Civ 6 has simplified and streamline lots of micro from Civ 5 and added in tons of planning complexitiy through its districts sytem and adjecency bonuses.
In my mind it’s not about comparing Civ 5 and Civ 6 as they are relatively different games but rather admitting that Civ 6 brings soemthing new and fresh to the Civ forumula and it works well hour after hour.

Recommended, especially if like me, you have been putting off Civ 6 due to it’s strong design changes from Civ 5.

A lot of people compare Civ VI to Civ V the complete edition, which by lengths is unfair. Civ VI is by far better than the base game of Civ V without the expansions. In due, time we’ll all watch this game flourish even more with the introduction of expansions. Civ VI has breath taking graphics in comparison to any other game of this category in my opinion. I’m comparing this to most 4X games such as Endless Legend, Sorcerer King and previous Civ games.

I must also compliment the new combat focus, it’s by far one of the most engaging I’ve come across in a long time. The AI feels more balanced and gives a deeper depth to the game, multiplayer is a lot of fun with good friends for playful banter or a more serious approach. Barbarians are as annoying as ever xD and more aggressive than what I remember in my 175 hours of Civ V. As a fan for 4x games, I’m impressed by this game as a whole; there are a lot of positive points in Civ VI. Please don’t let others alter your thinking about a fantastic game.