Balanced PC Master Race

MOD Desc
Balanced version. Works with both R+F and standard ruleset.

Play as Gabe Newell leading the PC Master Race. Construct unique districts like the Development Studio, command the Ascendants recon unit, and create the Half Life 3 game (luxury resource).

Supports YnAMP TSL for Largest Earth, Giant Earth, and Greatest Earth Map.

Current translations: Japanese (crude Google Translate)

This mod is based off Monk Preston’s similar mod for Civ 5.

Civ Fanatics Resource[forums.civfanatics.com]

Make sure you only have one of the versions enabled in additional content when starting a new game:

OP (but not massively OP) Version

Massively OP Version

Features: – New Civ: PC Master Race, Japan’s music plays for this Civ (see discussion to change).
– New Leader: Gabe Newell
– Wikipedia information in the Civilopedia
– Beautiful art and icons partly taken from Monk Preston’s mod for Civ 5
– New unique districts, unit, and building for the PC Master Race
– New unique district projects, including some to create the Half Life 3 Game (a luxury resource)
– All the unique districts are removable (thanks to TC’s original mod)
– New dummy techs/civics at the end to avoid future tech/civic spamming (does not replace Future Tech/Civic).

Gabe Newell (Traits – PC Gaming Visionary / Steam Platform) : Gaben inspires and unites his staff and his gamer subjects: Master Race unique districts receive +1 to their respective yields for each adjacent district. / The Steam platform allows gamers to find new games, find one another, communicate, and provide game feedback on forums. District costs halved for the Design Studio and Development Studio.

PC Master Race (Traits – Customization / 60 FPS and 4K): The console peasants cower in the face of the power wielded by the Glorious PC Master Race that allows them to customize before each battle: +5 combat strength against barbarians and +25% XP gains for all units.

Unique Building – Gaming Shrine (no new building model):
Replaces Monument. Provides +2 Science and Culture to its city. Online Cloud storage allows for the storage of 1 Great Work of Music and 1 Great Work of Writing.

Unique Unit – Ascendants (uses a combination of existing unit models):
Atomic Era melee recon unit with 65 combat strength and increased base sight. Replaces the Ranger unit and costs more to build. Requires Computers.

Unique Districts (no new models or buildings yet. All districts function the same as originals unless otherwise noted):

– Development Studio (replaces Industrial Zone): This is where all the interns and grunts do all the hard work of Development for Applications, Systems, Web, Embedded Systems, and Test Automation.

– Accounting Department (replaces Commercial Hub): This is where all the sales, marketing, and accounting occurs for the corporation.

– Research Facility (replaces Campus): This is where all the research and development for new game physics, game engines, and game concepts occurs. If you want to make a great game about portals, you have to test portal physics somewhere!

– Design Studio (replaces Theater Square): This is where artists and graphic designers create 2D and 3D artwork and models for games, and where the writers and musicians create stories and soundtracks.

– Convention Center (replaces Holy Site): This is where fans can come to interact, possibly cosplay, play new and current games on the best equipment, meet the developers and staff, and just get free stuff.

– Employee Lounge (replaces Entertainment District): This is where all the employees can go to relax, chat, and buy and eat food in this enormous space with tons of plants.

– Legal Department (replaces Encampment): This is where all the company lawyers can work to undermine, attack, and sue other companies. The company also needs to be defended from similar attacks as well.

– Office Complex (replaces Neighborhood): The company needs more office space to ensure the continued growth and dominance of the PC Master Race.
Provides +4 housing regardless of appeal.

– Glorious Port (replaces Harbor): This allows the company to ship newly developed games all around the world. The Glorious Port also enables Deep Sea Fishing and Deep Sea Mining (doesn’t add any food or production in this version).

– Pumping System (replaces Aqueduct): New advanced technology allows pumping freshwater directly from very deep underground, allowing it to be built anywhere and then pumped to the city center. This supremely fresh water has been extremely well-filtered by the soil and is always cold. Only Gordan Freeman is capable of navigating this piping system.
Provides +5 Housing regardless of river/lake access. Requires Steam Power.

– Portal Network Node (replaces Aerodrome): A vast place for using portals to trade and send the new games all over the world. People can also use to portals to travel to other portal gates. The portals and their power sources must be kept underground for safety and defense. The open land above is used to build and store aircraft to defend the node and provide backup transportation.

Unique District Projects (new icon for the Half Life 3 projects):

– There are projects to remove each of the unique districts, except for the Office Complex. Special thanks to TC’s Removable Districts mod for original script.

– Please note the district projects provide the same yield per turn as the other district projects. They just cost more and do not award great person points on completion.

Design Studio: Design Next Generation Visual and Gameplay Effects: Provides Culture every turn.

Development Studio: Develop Next Generation Games and Tools: Provides Gold every turn.

Design Studio: Design Half Life 3 (Requires Computers): Completion unlocks the project to Develop Half Life 3.

Development Studio: Develop Half Life 3 (Requires Computers and Design project): Provides Gold every turn. Awards 2 copies of Half Life 3 Collector’s Edition on completion.

Accounting Department: Create Half Life 3 Hype: Provides a large amount of Gold every turn.

Convetion Center: Host Convention: Provides Faith every turn.


It’s a fun game. Without the expainsions it’s a bit lacking, but it’s a great way to spend a couple hours.
Is it a better game than civ 5? Probably not. But I’ve had more fun on this game than in civ 5. The right combo of QOL and/or UI mods that fit your taste can make this game so much better.
The AI is beyond stupid and anyone that’s played civ before shouldn’t have much of a problem, and the difficulties only give the AI bonuses. As long as you know how to war somewhat effectively, you basically won. If you really want a challenge, join a no quitter online group and get your kicked.
The art style is something you either tolerate or you don’t. It’s certainly better than the trainwreck it was at launch.

What annoys me is with people who clearly haven’t done much research quoting one section from the EULA and calling it ‘spyware’. The problem is that only saying ‘By installing and using the Software, you consent to the information collection and usage terms set forth in this section and Licensor’s Privacy Policy, including (where applicable) (i) the transfer of any personal information and other information to Licensor, its affiliates, vendors, and business partners, and to certain other third parties, such as governmental authorities, in the U.S. and other countries located outside Europe or your home country, including countries that may have lower standards of privacy protection; (ii) the public display of your data, such as identification of your user-created content or displaying your scores, ranking, achievements, and other gameplay data on websites and other platforms; (iii) the sharing of your gameplay data with hardware manufacturers, platform hosts, and Licensor’s marketing partners; and (iv) other uses and disclosures of your personal information or other information as specified in the above-referenced Privacy Policy, as amended from time to time. If you do not want your information used or shared in this manner, then you should not use the Software. ‘
is taking it completely out of context. The EULA then tells you to refer to Take 2’s privacy policy, which has this:
‘When you use products or services on internet-capable hardware, the Company may receive information regarding your gameplay without any additional notice to you or actions taken by you. The Company will not receive personal information such as your name and address’
The Gameplay info is used for bug fixing and finding out what should be updated.

Also, anything regarding RedShell is outdated since it was removed a year ago.

And one last thing, why is Civ 6 taking all the heat for this? The exact same EULA, word for word, is in all of Take 2’s games, including all GTA games, Borderlands 1 and 2, all Civ games since Civ 4, all 2k sports games, LA Noire, all Firaxis games, and Red Dead Redemption. This is industry standard.

If you’re not going to get this game, don’t let the reason be because of this clickbaity privacy issue that people who don’t know the game are using to bash it for no reason.

I haven’t written a lot of reviews for games but I feel like I should for Civ 6 simply because it has mixed reviews and I want to give my (hopefully unbiased) opinion on it.

To start: I’ll say that I’ve only genuinely played the Civilization franchise since 4. I dabbled in 3 as a kid, but you know, I was a kid, and it was a bit beyond me at the time. So a lot of what I expect from the Civilization series is based on that foundation.

Civilization 5 was unfortunately a really big disappointment for me. It did have some redeeming features: the introduction of 1UPT, and the art, were some things I liked right from the get go. Even though I’ll say the AI can’t really understand 1UPT as well as it could and I think it should be something like a couple of units per tile instead. Regardless, Civ 5 did get some appreciation from me after it’s final DLC came out, but it was still always hindered by global happiness and no health.

At least for me.

So while Civ 6 is a pretty big step backwards in the art design (at least with the leaders, I ended up not minding the world art after awhile), it’s reintroduction of local happiness and health (in the form of housing) was a huge pleasant surprise to me. I did not expect them to ever go back that way, especially after Beyond Earth was released with just health (which was essentially global happiness reskinned).

It’s also easily the most feature complete release the game has had: with spies and religion making the cut for the vanilla game. On top of this the things it does add such as: the government card system, the ‘army’ stuff, the culture research tree, and districts, are all pretty solid in my opinion. Admittedly I was hoping districts was going to function more like Endless Legend, where you’d grow your city out from the core, and then you could specialize them, but still it’s a nice change of pace having more things moved away from the core of the city. Not just nice because it adds a bit of depth and thinking when building and conducting warfare, but also satisfies one of my gripes with the older games, where when founding a new city you basically had a ton of buildings to build in the core city, all the way from the very first age. Although this is still largely a thing, it’s at least lampshaded somewhat.

I’ll end by saying that it seems that what a lot of people complain about with this game (namely the AI) is a thing that has been an issue since at least Civ 4. The AI could handle themselves better in 4 because the armies were stacks and there wasn’t a lot of depth required behind warfare, but even if 4 didn’t have the same diplomacy issues, they were definitely present in 5.

That’s not me saying it’s excusable or not a negative for 6, it is, and it seems like the developers at least know this and are working on it. That’s just me saying, compared to 5, 6 only really shares similar faults, but blows 5 away in its added features or changes.

I hope this review was at least helpful to someone. Much love.

Despite the EULA shenanigans, the expensive price, and with the addition of both expansions, this is now a truly epic 4X experience. I must admit, I initially had a pirated copy, but once the Gold Edition and Gathering Storm went on sale I paid up, because the game is now as it should be; fleshed out with dozens of leaders to choose from, and jam-packed full of features.

Coming from Civ V I despised the graphics at first, but they have grown on me massively, particularly with a mod that replicates V’s colour scheme. It’s actually a beautiful game, and the unit animations are pretty cool too. The wonders, districts, buildings are all incredibly detailed, and city planning has never been more intricate, made more so by the district system. Seeing your cities sprawl, as they tend to do, and the effect of the day/night cycle on your cities; at times I just flick the mouse around gazing at how it all looks.

But back to the district system. This is the pièce de résistance of this release, and I had in the past thought of this as being the most realistic, organic, and logical way to develop cities. To see it come to life in Civ VI is spectacular, and the way all of the mechanics of the game blend together make it, in my opinion, the most complex (in the good way) and detailed release in the series. You have to consider each district, building, tech, civic, era progression etc. so carefully, and balance each choice with how it affects all of the other components of the game. It’s like the most advanced game of chess you could ever play, and my postgrad degree is going down the toilet as a result!

Although I am ultimately a neophyte when it comes to winning a game, my main focus is building cities and optimising every aspect of its growth. This therefore demonstrates that the game is suited to different playstyles; those in the forums who power through on deity chasing specific victory conditions, or players like me who assess their geography, leader style, and go from there. I think the AI has improved a bit from release; it’s not perfect but it may not ever be.

So many aspects of human history – culture, technology, religion, money, military, diplomacy, geography, etc. are all present and it’s all so well thought out that you will be thinking five, ten, twenty turns ahead about the ramifications of each decision you make. Whichever style of play you choose, you should be able to develop strategies and pursue your aims, utilising your environment and leader’s abilities. It truly is epic, and while expensive at full price, mos def worth it on sale. The latest Jun 19 update made further improvements, and the idea that Firaxis is continuing to listen to players and implement changes is another plus.

In short, I hope Civ V players who were sceptical at first give it another look. The graphics should grow on you, but more importantly because the way the game’s systems are intertwined is so complex yet logical. Civ V was like this too but VI’s systems seem more logical and are next level because of the district system.