It’s a fun game. Without the expainsions it’s a bit lacking, but it’s a great way to spend a couple hours.
Is it a better game than civ 5? Probably not. But I’ve had more fun on this game than in civ 5. The right combo of QOL and/or UI mods that fit your taste can make this game so much better.
The AI is beyond stupid and anyone that’s played civ before shouldn’t have much of a problem, and the difficulties only give the AI bonuses. As long as you know how to war somewhat effectively, you basically won. If you really want a challenge, join a no quitter online group and get your kicked.
The art style is something you either tolerate or you don’t. It’s certainly better than the trainwreck it was at launch.
‘When you use products or services on internet-capable hardware, the Company may receive information regarding your gameplay without any additional notice to you or actions taken by you. The Company will not receive personal information such as your name and address’
The Gameplay info is used for bug fixing and finding out what should be updated.
Also, anything regarding RedShell is outdated since it was removed a year ago.
And one last thing, why is Civ 6 taking all the heat for this? The exact same EULA, word for word, is in all of Take 2’s games, including all GTA games, Borderlands 1 and 2, all Civ games since Civ 4, all 2k sports games, LA Noire, all Firaxis games, and Red Dead Redemption. This is industry standard.
If you’re not going to get this game, don’t let the reason be because of this clickbaity privacy issue that people who don’t know the game are using to bash it for no reason.
I haven’t written a lot of reviews for games but I feel like I should for Civ 6 simply because it has mixed reviews and I want to give my (hopefully unbiased) opinion on it.
To start: I’ll say that I’ve only genuinely played the Civilization franchise since 4. I dabbled in 3 as a kid, but you know, I was a kid, and it was a bit beyond me at the time. So a lot of what I expect from the Civilization series is based on that foundation.
Civilization 5 was unfortunately a really big disappointment for me. It did have some redeeming features: the introduction of 1UPT, and the art, were some things I liked right from the get go. Even though I’ll say the AI can’t really understand 1UPT as well as it could and I think it should be something like a couple of units per tile instead. Regardless, Civ 5 did get some appreciation from me after it’s final DLC came out, but it was still always hindered by global happiness and no health.
At least for me.
So while Civ 6 is a pretty big step backwards in the art design (at least with the leaders, I ended up not minding the world art after awhile), it’s reintroduction of local happiness and health (in the form of housing) was a huge pleasant surprise to me. I did not expect them to ever go back that way, especially after Beyond Earth was released with just health (which was essentially global happiness reskinned).
It’s also easily the most feature complete release the game has had: with spies and religion making the cut for the vanilla game. On top of this the things it does add such as: the government card system, the ‘army’ stuff, the culture research tree, and districts, are all pretty solid in my opinion. Admittedly I was hoping districts was going to function more like Endless Legend, where you’d grow your city out from the core, and then you could specialize them, but still it’s a nice change of pace having more things moved away from the core of the city. Not just nice because it adds a bit of depth and thinking when building and conducting warfare, but also satisfies one of my gripes with the older games, where when founding a new city you basically had a ton of buildings to build in the core city, all the way from the very first age. Although this is still largely a thing, it’s at least lampshaded somewhat.
I’ll end by saying that it seems that what a lot of people complain about with this game (namely the AI) is a thing that has been an issue since at least Civ 4. The AI could handle themselves better in 4 because the armies were stacks and there wasn’t a lot of depth required behind warfare, but even if 4 didn’t have the same diplomacy issues, they were definitely present in 5.
That’s not me saying it’s excusable or not a negative for 6, it is, and it seems like the developers at least know this and are working on it. That’s just me saying, compared to 5, 6 only really shares similar faults, but blows 5 away in its added features or changes.
I hope this review was at least helpful to someone. Much love.
Despite the EULA shenanigans, the expensive price, and with the addition of both expansions, this is now a truly epic 4X experience. I must admit, I initially had a pirated copy, but once the Gold Edition and Gathering Storm went on sale I paid up, because the game is now as it should be; fleshed out with dozens of leaders to choose from, and jam-packed full of features.
Coming from Civ V I despised the graphics at first, but they have grown on me massively, particularly with a mod that replicates V’s colour scheme. It’s actually a beautiful game, and the unit animations are pretty cool too. The wonders, districts, buildings are all incredibly detailed, and city planning has never been more intricate, made more so by the district system. Seeing your cities sprawl, as they tend to do, and the effect of the day/night cycle on your cities; at times I just flick the mouse around gazing at how it all looks.
But back to the district system. This is the pièce de résistance of this release, and I had in the past thought of this as being the most realistic, organic, and logical way to develop cities. To see it come to life in Civ VI is spectacular, and the way all of the mechanics of the game blend together make it, in my opinion, the most complex (in the good way) and detailed release in the series. You have to consider each district, building, tech, civic, era progression etc. so carefully, and balance each choice with how it affects all of the other components of the game. It’s like the most advanced game of chess you could ever play, and my postgrad degree is going down the toilet as a result!
Although I am ultimately a neophyte when it comes to winning a game, my main focus is building cities and optimising every aspect of its growth. This therefore demonstrates that the game is suited to different playstyles; those in the forums who power through on deity chasing specific victory conditions, or players like me who assess their geography, leader style, and go from there. I think the AI has improved a bit from release; it’s not perfect but it may not ever be.
So many aspects of human history – culture, technology, religion, money, military, diplomacy, geography, etc. are all present and it’s all so well thought out that you will be thinking five, ten, twenty turns ahead about the ramifications of each decision you make. Whichever style of play you choose, you should be able to develop strategies and pursue your aims, utilising your environment and leader’s abilities. It truly is epic, and while expensive at full price, mos def worth it on sale. The latest Jun 19 update made further improvements, and the idea that Firaxis is continuing to listen to players and implement changes is another plus.
In short, I hope Civ V players who were sceptical at first give it another look. The graphics should grow on you, but more importantly because the way the game’s systems are intertwined is so complex yet logical. Civ V was like this too but VI’s systems seem more logical and are next level because of the district system.