AI+

Yeah can confirm that the AI is abysmal at cultre with this mod. I was playing on YNAMP Giant Earth and of the roughly 20 civs I could see at turn 160, only Kongo had even a single Theatre Square. Russia had about 8 Great Writers sitting in its capital and zero theatre squares to […]

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Disable Satellite Map Reveal

I have decided to rewrite this review for several reasons, reason one, I don’t think I went into enough detail with the oringnal review, reason two, I didn’t show everything the game had to offer, reason three, in the oringnal review I think I too harsh on the game. Those are my reason’s for rewriting […]

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Warfare Expanded: Medieval

Played this when it first came out, and had played every version of Civ prior. Was initially disappointed. Wanted it to be Civ 5 but with way better graphics, way more units, and waaaay smarter AI military and it just wasn’t that it all. Re-vistied years later and now that there are expansion packs and […]

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Great Works Viewer

: Thanks for the file.After Palace comes the Wonders, by name, so that is why Apadana tends to be there.After wonders, buildings are separated by districts which is why Bank and Natural History Museum ends up where they are. Buildings within a district are sorted by the internal building id, so e.g. BUILDING_BROADCAST comes before […]

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Map of Northeast Asia

The start position is random in this version. If you set enough civs (about 18), there will be some players start in Japan and/or Burma and/or Mongolia… There is no japanese sea. Think about it. Recently, when Russian combat plane flew there whether they didn’t know or on purpose, Korean air force made their stance […]

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CIVILIZATION VI: CITY LIGHTS

– san Core expansion districts have the same placement rules as aqueducts which can have wonky rules sometimes. Try imagining the visual model of the aqueduct – it can’t double back on itself as that wouldn’t make sense. The aqueduct (in this case, the core expansion district) must be on a tile that has a […]

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