Warfare Expanded: Medieval

Played this when it first came out, and had played every version of Civ prior. Was initially disappointed. Wanted it to be Civ 5 but with way better graphics, way more units, and waaaay smarter AI military and it just wasn’t that it all. Re-vistied years later and now that there are expansion packs and […]

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Map of Northeast Asia

The start position is random in this version. If you set enough civs (about 18), there will be some players start in Japan and/or Burma and/or Mongolia… There is no japanese sea. Think about it. Recently, when Russian combat plane flew there whether they didn’t know or on purpose, Korean air force made their stance […]

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CIVILIZATION VI: CITY LIGHTS

– san Core expansion districts have the same placement rules as aqueducts which can have wonky rules sometimes. Try imagining the visual model of the aqueduct – it can’t double back on itself as that wouldn’t make sense. The aqueduct (in this case, the core expansion district) must be on a tile that has a […]

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Social Mechanic’s Policy Rework

I hate to say this about a Civilization game, but I can’t recommend this one at all. I strongly recommend either Civ V Game of the Year Edition, or even one of the earlier versions. I’ve started multiple games, and I’ve quite frankly gotten bored. There is no ‘Just one more turn!’ feeling here. The […]

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8 Ages Of War

I think that melee land units having +12 vs anti-cavalry units is far too much. It makes it impossible to for anti-cav to fight melee units, even a severely outnumbered melee unit can beat several anti-cavs in a row. This doesn’t feel fun or fair, and I believe increasing fun and fairness is supposed to […]

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