Removable Resources and Features

Denu are you playing as mauri?

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Hi. So I’ve delved into this mod code with the same craving as the crowd below and came up with this update: https://jpst.it/1lu01 . Here are the details, logic, etc, etc:1. Reefs are now removable at Replaceable Parts – 10 food / 15 production / 25 faith;2. R&F new (luxury) resources are now removable at their respective improvement techs – Amber 100 gold / 50 culture | Olives 100 gold / 50 production | Turtles 100 gold / 50 science;3. Updated vanilla features (forest, jungle, and marsh) removal yields from 20 to 25 (jungle split 10 food / 15 production) for balance measure;4. Floodplains removal yield pumped up to 75, for its food yield is three times as other removable features counterparts – @below comment: China… Yellow river bank… granted, harcore cost/discussion, but, feasible… game realism is limited;5. Antiquity and shipwreck harvest yield up 10 fold (1000), equivalent to some 20% of their yield output throughout the game – seemed more sensible to me than 2%;

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I love this mod, the Only issue is, on the Mod Selection screen it say

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Hi cobber,If the Real Tech Tree mod changes the description for any of the techs used as prereqs in this mod, then there will be an issue. However, I believe the only problem you will have will be that only the description included in the last loaded mod will show. It should not effect your gameplay outside of that description.The text files could be merged if need be. Let me know if you would like help in doing so!

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I would really love to see an R&F update for this mod. It

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No sorry I haven

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ya... i need this. antiquity sites block everything and arent removable.

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